We are a small independent game development company based in Seattle and Atlanta.
We’re currently working on our first game – Scrollwarden.
Scrollwarden is our upcoming first person stealth + puzzle game inspired by our memories of games such as Thief, The Legend of Zelda, Myst, and Amnesia: The Dark Descent. We’re really excited to be launching on PC in early 2019!
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Latest Blog Posts
In the next few weeks we will begin publishing some of our work as blog posts and technical discussions about what we’ve done. For now, consider this devblog a work in progress as we are more focused on developing our game than we are on posting posts.
Doors Are Why I Drink – Part 2: Our Approach
Okay, so it’s not as bad as it looks, and even to us, it looks over-engineered. But each piece has a purpose. For example, these five states:
Doors Are Why I Drink – Part 1: The Naive Approach
The classic diamond door opening Animator. What could possibly go wrong?
Ledge Climbing – Part 1 – Detecting a Ledge
If it can be climbed, it should be climbed. How can we create a robust enough ledge climbing system that doesn’t require us to mark special objects as “ledges” that are climbable.